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Selling

Where to Sell a Roblox Game for Real Money

5 min readLast reviewed November 8, 2026
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The short answer

You can sell a Roblox game for real money by selling the game itself, not an account or Robux, through Roblox's ownership transfer, with payment secured before the game moves. The realistic channels are an open marketplace with escrow, an invite-only broker or studio acquirer, a direct deal with a buyer you can verify, and DIY deals in Discord or forums. An open marketplace with escrow can be structured safely by default, a broker or a direct deal only with escrow and written terms, and a DIY deal has no payment protection at all unless you add it.

"Selling a Roblox game" covers two different things, and a lot of confusing advice comes from mixing them up. Selling the game means transferring an experience to a new owner for a price. Selling an account, Robux, or in-game items is a separate activity that Roblox's rules restrict. This page is about the first.

What you can and cannot sell#

You want to sellIs it a game sale?What to know
The game, with its IP and assetsYesIt moves to the buyer's group through Roblox's ownership transfer, under a written agreement
Your Roblox accountNoRoblox's Terms of Use prohibit selling your account or your access credentials, and a game sale does not need either
RobuxNoRoblox's Terms say Robux may only be bought, sold, or distributed through channels Roblox approves, so we see no way to fit a Robux-for-USD side deal within them
Game kits, source packs, or assetsA different marketThat licenses development assets instead of transferring a live game with its players and history

The rules guide explains how the official transfer fits.

Selling the game is not the same as cashing out Robux#

Roblox's Developer Exchange program, known as DevEx, lets eligible creators exchange Earned Robux they have already made for real-world currency. That cashes out income. It does not sell the game: the game, its audience, and its future earnings stay with you. A sale does the opposite. It hands the game to a new owner for a price, and after the transfer the game is owned by the buyer's group and its revenue goes to that group.

The two can happen alongside each other. Decide before closing what happens to the Robux you have already earned, because the game's earnings belong to its new owner from the transfer onward. Roblox's DevEx documentation lists the eligibility requirements.

Four ways to sell#

ChannelBest forPayment protectionMain risk
Open marketplace with escrowReaching buyers you do not know, with evidence they can checkA licensed escrow provider holds the funds until the buyer accepts or, with no dispute, release follows the inspection window by about 24 hoursA listing is not a buyer: you still need to vet offers and prepare your evidence
Invite-only broker or studio acquirerLarger or more strategic salesNegotiated privately, so ask who holds the funds and whenAccess depends on relationships, terms are negotiated privately, and diligence falls on you
A direct deal with a buyer you already knowCases where you can verify the buyer yourselfWhatever you arrange, so use escrow anywayFamiliarity is not protection
Discord, forums, and direct messagesNothing we would recommendNone by defaultRoblox's developer forum carries a PSA about acquisition scams, posted in April 2024, that describes reports of buyers who approach creators through third-party sites, send contracts containing fake personal information, and do not pay once the game is transferred

Romarket is an open marketplace. Listing is free, sellers pay a platform fee only when a sale completes, and where escrow is used the buyer's payment is secured before the game moves. Pricing has the current tiers and worked examples. To compare any marketplace on equal terms, use the eight questions.

Selling step by step#

  1. Prepare your evidence. Gather revenue history, retention, an update changelog, and IP records. How to sell a Roblox game lists what buyers ask for first.
  2. List where buyers can check your data. On Romarket you demonstrate current Roblox control when you list, then connect Roblox analytics so revenue, active users, and retention come straight from Roblox. You choose what buyers see.
  3. Vet buyers and agree terms in writing. Keep the conversation on the platform, and get the price, the included assets, and the payment sequence into a written agreement.
  4. Secure payment, then transfer. Start Roblox's ownership transfer only after payment is secured, and follow the transfer procedure.
  5. Let the buyer inspect, then get paid. Funds release when the buyer accepts the handover or, if the buyer raises no dispute, about 24 hours after the inspection period ends. Have every promised asset ready before you start the transfer, because the buyer checks the handover against the agreement inside a time-limited window.

How much you can get#

There is no reliable public average, because most deal terms are private. Reported deals and the caveats attached to them are outliers, not comparables, and the free valuation calculator applies disclosed model assumptions that are not market averages or completed-sale comps. A listing's asking price is what a seller wants, and a buyer's evidence checks decide what it is worth to them.

Not legal or tax advice

Selling a game can have legal and tax consequences that depend on where you live and how the game was built. Romarket cannot advise on them. For a significant sale, speak with a lawyer and a tax adviser before you sign.

Ready to list? Sell your Roblox game explains the flow and the fees, and the valuation calculator is a free way to sanity-check an asking price first.

Frequently asked questions

Sell the game itself, not an account or Robux, through an open marketplace with escrow, an invite-only broker or studio acquirer, or a direct deal with a buyer you can verify. Romarket is an open marketplace: listing is free, Escrow.com secures the buyer's payment before the game moves, and the game transfers through Roblox's official ownership transfer. Avoid deals negotiated only in Discord or direct messages, which carry no payment protection by default.