Roblox Game Acquisitions
An open marketplace for acquiring revenue-generating Roblox experiences, no gated network, no finder retainers.
Early access, new listings are added as sellers join.
Why acquire now
For most of Roblox's history there was no official way to buy an established experience. Deals happened informally, and account sales (the workaround of that era) were and remain prohibited. That changed in December 2024, when Roblox shipped official experience ownership transfer on the Creator Hub: an experience can now move between owners through the official flow (with the deal terms documented in a written agreement) without anyone touching an account.
A documented acquisition wave followed. Per Bloomberg's July 2025 coverage, seven of the fifteen highest-earning games on Roblox had been purchased from their original creators by mid-2025. The reported deals that defined the wave:
Blue Lock: Rivals
Reported $3M+ sale to Do Big Studios in 2025, per Bloomberg's July 2025 coverage of the acquisition wave.
Brookhaven
Acquired by Voldex in early 2025; terms undisclosed, industry analysts estimated the deal above $100M, per press coverage.
Buyers may value an established audience and the possibility of improving operations, but those outcomes require evidence and execution. Many transaction terms remain private. Romarket's thesis is that public listings and explicit data labels make opportunities easier to evaluate.
What you can verify before you buy
Information quality is a major acquisition risk. Listing pages distinguish public Roblox-sourced metrics from claims and evidence supplied by the seller:
Seller ownership check
The listing flow asks the seller to demonstrate control of the experience. A buyer should still confirm the seller's current authority and the exact transferable asset before closing.
Roblox-sourced metrics
Total visits, concurrent users (CCU), favorites, and votes are sourced from Roblox itself, not typed in by the seller. These are the numbers you anchor your cross-checks on.
Seller-provided analytics and proof
Revenue history, MAU, D1/D7/D30 retention, and session time come from the seller. The listing flow asks for screenshots and analytics or revenue proof on trusted media domains; that evidence is not an independent audit.
Your diligence job is the cross-check: do the seller's revenue and retention claims look plausible against the Roblox-sourced visit and concurrency numbers? At acquisition sizes, ask for analytics exports (not just screenshots) before you put a written offer together.
How games are priced
Romarket's calculator applies published 6x-14x monthly-revenue assumptions by genre. These are heuristic starting points, not observed market averages, completed-sale comps, or appraisals.
Version 1.0 uses genre as a coarse proxy for engagement durability and assigns these starting assumptions to monthly USD revenue:
- Roleplay at about 14x monthly revenue
- Tycoon at about 12x monthly revenue
- Simulator at about 10x monthly revenue
- Fighting at about 8x monthly revenue
- Obby at about 6x monthly revenue
- Other at about 8x monthly revenue
A negotiated price can differ materially based on retention curves, revenue concentration, update cadence, IP ownership, and asset scope. For caveated reported transactions and model limitations, read how much Roblox games sell for, review the methodology, or explore a specific target with the free valuation calculator.
For sellers of larger games
If you operate a game with real monthly revenue, the published fee schedule is the pitch: 3% on completed sales above $50,000, zero listing fees, zero retainers, and no negotiated success fees. You pay nothing unless your sale completes, compare that to broker networks where fees are private and set deal by deal.
One honest trade-off: Romarket listings are public. That is what brings you buyers you have never met, but it means deciding deliberately what to publish before a letter of intent and what to hold for committed buyers:
- Publish pre-LOI: genre, headline Roblox metrics, a revenue range with proof, and the growth trend, enough for qualified buyers to self-select.
- Hold for diligence: granular monetization breakdowns, source and systems detail, contractor arrangements, and anything a competitor could act on. Share those after a buyer has demonstrated intent.
Thinking about an exit? Start with the guide on how to sell your Roblox game.
Deal process, end to end
Shortlist targets
Filter the marketplace by revenue, MAU, genre, and asking price to build a shortlist that fits your thesis.
Inquire and run diligence
Message the seller, request analytics exports, and cross-check claims against Roblox-sourced metrics, the due-diligence steps in the buying guide walk through exactly what to ask for.
Put it in writing
At acquisition sizes, a written purchase agreement covering the assets, IP, and any transition support is strongly recommended, it documents the deal the official transfer executes. This is general information, not legal advice.
Fund escrow
You deposit the purchase price with Escrow.com, so the seller never holds your money - see how escrow works for the full protection model.
Official ownership transfer
The seller moves the experience to you through Roblox's official ownership transfer flow, no account ever changes hands.
Verify, then release
You confirm the experience and everything agreed actually arrived; only then are funds released to the seller, minus the platform fee.
Acquisition questions, answered
Is Romarket a broker?
No. Romarket is an open marketplace, not a brokerage: listings are public, the fee schedule is published, and Escrow.com protection is built into every deal. There are no retainers, no exclusivity lockups, and no negotiated success fees.
What deal sizes does Romarket support?
The minimum asking price is $200, and the product accepts higher asking prices within its documented limits. A seller ask is not a completed-sale price. The platform fee is tiered and drops to 3% above $50,000, charged only when a sale completes.
How is this different from invite-only broker networks?
Everything is public and crawlable instead of gated: you can see listings, data labels, and fees before talking to anyone. The listing flow includes an ownership check, public metrics come from Roblox, seller analytics remain seller-provided, and payment runs through Escrow.com, a licensed provider - with no retainers on either side.
Who is buying Roblox games right now?
Per 2025 press coverage, studios and operators such as Voldex and Do Big Studios acquired top-earning experiences. Bloomberg reported in July 2025 that seven of the fifteen highest-earning Roblox games had been purchased from their original creators.
Start with the live inventory
Public listings, labeled metrics, and structured payment coordination.