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How to Sell a Roblox Game

10 min readLast reviewed July 16, 2026
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The short answer

Yes, you can sell a Roblox game. The compliant route is a written agreement, secured payment (escrow where it's available for the transaction, coordinated settlement with the Romarket team otherwise), and Roblox's official ownership transfer. Prepare exportable proof, price off monthly gross revenue, list where buyers can verify your data, and only transfer once payment is secured. Never sell the account itself.

The process below is the whole playbook, in the order deals actually happen. Most failed sales die at one of two points: the seller cannot prove their numbers, or the deal moves to an unprotected channel and someone gets burned.

Step 1: Confirm you can sell#

You are not selling a Roblox account. Account selling is prohibited by Roblox's Terms of Use, and any deal structured around handing over credentials is both a rules violation and a scam vector. What you sell is the experience (the game, its places, its source and assets) together with the intellectual property behind it, transferred under a valid written agreement.

The mechanism that makes this practical is Roblox's official experience ownership transfer, which shipped in the Creator Hub in December 2024. It moves an experience to a group you have publish access to, and the transferred experience keeps its experience ID, place ID, and URL, so its visit history and standing carry over rather than restarting from zero. In a sale, the buyer grants you publish access to their group, you initiate the transfer from the experience's settings, and the buyer's group accepts it. A December 2025 update extended the system to group-owned experiences, so games held in a group can now move between groups as well.

Know the operational constraints before you promise a closing date:

  • Transfer requests expire after 7 days if the recipient does not accept.
  • Once accepted, Roblox makes the experience private and closes all running servers. The new owner reconfigures permissions and republishes, and discovery can take up to 24 hours to settle afterward.
  • After receiving a transferred experience, the new owner must wait 30 days before transferring it again.
  • Private module scripts and user-owned packages may need to be re-uploaded or recreated under the receiving group first. Handle this before closing day, not during it.

Two things you cannot do: sell the account, and take Robux side-payments. There is no compliant path for settling a game sale in Robux. Legitimate deals settle in real currency, through escrow where it's available for the transaction and through coordinated settlement with the Romarket team otherwise. And if you have seen Roblox's help-center page warning that offers to buy your game are "probably a scam," understand what it is aimed at: unsolicited direct messages with no payment protection and no contract, which genuinely are how creators get robbed. The structured alternative (written agreement, protected payment, official transfer) is a different transaction entirely. For the full policy picture, read the rules explained.

Not legal advice

This guide describes process, not law. See the final section for when to involve counsel.

Step 2: Prepare your data room#

A buyer needs checkable evidence before relying on private metrics. Exportable proof, consistent definitions, and an organized data room reduce unanswered questions; they do not guarantee a faster close or a higher offer. Assemble the material before you list.

Revenue history#

Pull monthly gross revenue from Creator Hub analytics going back as far as the game has earned: game passes, developer products, engagement payouts, and any immersive ads income, broken out by source. Buyers care about DevEx-convertible earnings, not raw Robux vanity numbers. What does this game actually pay out in dollars per month, and is the trend flat, growing, or decaying? If you have cashed out via DevEx, those records corroborate everything else.

Engagement analytics#

Monthly active users, D1/D7/D30 retention, and average session time help a buyer evaluate whether recent activity persists. A longer retention history and an acquisition spike are different evidence even at identical current revenue. Export the charts and preserve their date range and definitions rather than sharing cropped fragments.

Update changelog#

A dated list of every meaningful content update tells a buyer two things: whether revenue spikes map to updates (and will therefore need continued development) and how much ongoing work the game demands. Honest sellers include the dips and what caused them.

IP cleanup#

This is the step everyone skips and larger buyers always check. Every audio track, model, and script in the game needs to be something you own or have a license to transfer. If contractors or collaborators built parts of the game, get written IP assignments from them now. A missing assignment from a scripter who left the team two years ago can stall or kill a five-figure deal. If the game leans on third-party brands or franchise IP, disclose it; sophisticated buyers will price that risk whether you mention it or not.

Step 3: Value it#

There is no reliable public average completed-sale price. Romarket's calculator version 1.0 uses these disclosed monthly-revenue assumptions as a heuristic starting point:

GenreRomarket model assumption
Roleplay~14x
Tycoon~12x
Simulator~10x
Fighting~8x
Obby~6x

The table is not a set of observed genre averages. Version 1.0 uses genre as a coarse proxy for engagement durability, but an individual experience can differ sharply. Review the formula, thresholds, calibration sample, and limitations, then document revenue definitions, retention, audience acquisition, operating workload, and transferable IP separately.

Press-reported transactions do not validate the model. Blue Lock: Rivals reportedly sold for more than $3 million to Do Big Studios, per Bloomberg's 2025 coverage, while Brookhaven's terms were undisclosed and its north-of-$100-million figure is an analyst estimate. Read the caveats in how much Roblox games sell for, or explore the disclosed assumptions in the free valuation calculator.

Choose an asking price you can explain from the asset's evidence and your own willingness to sell. A lower ask does not guarantee speed or competition, and a higher ask does not establish value. Thin documentation makes either number harder for a buyer to evaluate.

Step 4: Create a listing that converts#

Where you list matters as much as what you list. Your realistic options are a structured marketplace where buyers can verify your data and payment protection is built in (escrow where it's available), invite-gated broker networks for larger deals, or DIY deals over Discord and forums, which is where the documented scams concentrate. An open marketplace with structured payment protection gives you buyer reach without taking on payment risk yourself.

Romarket's listing flow asks for the following information, which is also a useful preparation checklist elsewhere:

  • Ownership check. You demonstrate control of the experience in the listing flow. A buyer should still confirm current authority before closing.
  • A $200 minimum asking price. This is a Romarket product rule, not a statement about market value.
  • At least one screenshot and at least one analytics or revenue proof, with media hosted on trusted domains. Listings pair Roblox-sourced metrics (visits, CCU, favorites, votes) with your seller-provided analytics: revenue history, MAU, D1/D7/D30 retention, and session time. The pairing is the point, because buyers can sanity-check your private numbers against public ones.

Then write the description like a diligence packet, not an advertisement. Pre-answer the questions a buyer is likely to ask. What exactly is included: source, assets, social accounts, the community Discord? What explains every spike and dip in the revenue chart? How many hours a week does the game need to hold its numbers? Why are you selling? Clear answers reduce ambiguity but do not guarantee buyer interest or timing. Listing on Romarket is free (the platform fee applies only when a sale completes), and you can read how selling works on Romarket for the end-to-end flow.

Step 5: Vet buyers and negotiate#

Everything in writing, always. Verbal agreements and disappearing chat messages have no value when a deal goes sideways. Keep negotiation on-platform or over an email trail, and get final terms into a written agreement both sides sign before anyone touches money or transfers.

Never let a deal migrate to Discord-only. This is not generic caution. It is where the documented scams against game owners actually run. Roblox has published an official PSA about acquisition scams in which fake buyers contact creators through third-party sites and send purchase contracts stuffed with fake identity details, and developer-forum reports describe the playbook in detail: an enthusiastic buyer agrees to a flattering price fast, then steers the deal toward a contract file that carries malware or toward a fake "escrow service" run by the scammer's accomplice. One widely shared 2024 case involved a group stolen through a fraudulent Discord escrow called "Whale Pay."

The red flags are consistent:

  • The offer is far above the seller's ask or any disclosed model output, while the buyer skips diligence and barely negotiates.
  • The buyer insists on their own "middleman," "agent," or escrow site you have never heard of.
  • You are asked to download an executable, an installer, or an unusual document format to "review the contract."
  • The buyer proposes paying after the transfer, or paying partly in Robux, items, or crypto through unverifiable channels.
  • Artificial urgency: the deal expires tonight, the wire is already queued, just transfer now.

A serious buyer should be willing to document the transaction, answer identity and funding questions, and examine retention and ownership evidence. When escrow is part of the transaction, verify the provider independently rather than trusting a link supplied in a message. The buyer's diligence process is covered in how to buy a Roblox game.

Step 6: Close safely#

The single rule that prevents nearly every seller-side disaster: payment is secured before you transfer anything. Not promised, not "wire initiated," but confirmed: by a licensed escrow provider where escrow is available for the transaction, or directly by the Romarket team coordinating the settlement otherwise. On Romarket the closing sequence runs:

  1. Agreement. You and the buyer settle the final price and terms in writing.
  2. Payment secured. Where escrow is available, the buyer deposits the full amount with Escrow.com, a licensed third-party escrow provider, and you see confirmation that funds are secured before doing anything. Where integrated escrow isn't available yet, the Romarket team coordinates the settlement directly with both parties before anything transfers.
  3. Official transfer. You initiate Roblox's ownership transfer from the experience's settings, targeting the buyer's group; the buyer accepts. The experience goes private and its servers close while it changes hands. Schedule for it, and have module scripts and packages prepared per Step 1 so nothing blocks the handoff. Deliver the rest of the agreed package (source files, asset exports, social accounts) alongside.
  4. Verification window. The buyer confirms the experience, access, and assets match the listing within the inspection period.
  5. Payout. Funds release to you, minus the platform fee, once escrow or the coordinated settlement confirms.

The economics are simple and only apply on completion. Romarket's seller fee is 5% for sales up to $5,000.00, 4% for sales above $5,000.00 through $50,000.00, and 3% for sales above $50,000.00, with no listing, upfront, or subscription fees. Where escrow is available, the buyer pays Escrow.com's base escrow fee under its current published schedule; payment-method or international-wire charges may also apply. When escrow is used, neither side can ever hold both the money and the game, so the classic exit scams (payment reversal after transfer, vanishing after funding) simply do not have a move available; in a coordinated settlement, Romarket documents each step directly with both parties instead. The mechanics are covered in detail in how escrow works.

Most Roblox game sales are structured as asset sales: the buyer acquires the experience, the IP, and the named assets, not your company or your liabilities. That is simpler and safer for both sides than an entity sale, but it puts weight on the paperwork actually conveying what the buyer thinks they are buying.

Three things to get right as deal size grows:

  • A real asset purchase agreement. It should enumerate everything that conveys (the experience, source code, art and audio, names and branding, social and community accounts) plus payment terms tied to the escrow flow, representations about ownership and revenue accuracy, and what happens if verification fails.
  • Assignable contracts. Any license or contractor agreement the game depends on (music licenses, brand permissions, ongoing development contracts) needs an assignment clause or the counterparty's written consent. A non-assignable license discovered at closing is a classic deal-killer.
  • Complete IP assignments. Confirm every contributor has assigned their rights to you in writing before the buyer's lawyer asks. Chain of title is the first thing diligence checks on six-figure deals and the last thing sellers think about.

Also keep your own side tidy. Sale proceeds are taxable income in most jurisdictions, and the documentation trail from escrow makes reporting straightforward. Keep it.

Not legal advice

This section is general information about how these deals are commonly structured. For six-figure transactions, or any sale involving licensed IP, multiple contributors, or an entity, have a lawyer review the agreement before you sign. The legal fees are small against what a defective transfer costs.

Frequently asked questions

Your real options: an escrow marketplace where buyers can verify your data, invite-gated broker networks, or DIY deals over Discord and forums - where the documented scams happen. An open marketplace with built-in escrow gives you buyer reach without taking payment risk yourself.

On Romarket, listing is free. You pay a platform fee only when a sale completes: 5% for sales up to $5,000.00, 4% for sales above $5,000.00 through $50,000.00, and 3% for sales above $50,000.00. The buyer pays Escrow.com's base escrow fee.

No - Robux side-payments are not compliant. Sell in USD through escrow and move the experience with Roblox's official ownership transfer feature.

There is no reliable universal timeline. Finding and diligencing a buyer can vary widely; after both parties agree and escrow is funded, transfer, inspection, and payout timing depends on the transaction terms and Roblox's transfer process.