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How to Compare Roblox Games for Sale Before Making an Offer

7 min readLast reviewed November 8, 2026
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The short answer

To compare Roblox games for sale, put every candidate on one sheet and fill in the same columns: where each number came from, how durable the audience is, how clean the revenue is, how many months of revenue the asking price equals, and how much the game depends on its current owner. Use the same time window for every game, treat asking prices as asks rather than values, and never rank on visits or concurrent players alone.

Two listings can show the same price and the same player count and still be completely different assets. One is a steady business with an audience that keeps returning; the other is a spike that has already faded. Comparing them well is mostly a matter of holding the inputs constant, so the differences that remain are real.

This page is the screening step. It narrows a field of listings to the one or two worth a conversation, and it does not clear any game for purchase. Once you have a favorite, run the due diligence checklist before you commit money.

Step 1: Put every game on the same sheet#

Make one row per game and one column per item below. Write the source next to each figure. A number read from Roblox and a number copied from a screenshot are different kinds of evidence even when they match.

What to recordHow to read itWhere it comes from
Asking price in USDThe seller's ask, not a completed sale priceThe listing
Current players and total visitsPublic audience signals; a cross-check, not a revenue claimRoblox public stats
Favorites and the like ratioUp votes divided by up votes plus down votesRoblox public stats
Revenue over the last 30 daysIn Robux, converted to USD by you at one fixed rateRoblox analytics or a Creator Hub export
Active users and D1, D7, D30 retentionWhether players come back after their first visitRoblox analytics or a Creator Hub export
Last update and update cadenceWhether the game is being maintainedThe experience page and the seller's changelog
Who builds and runs itOne developer, a team, or contractorsThe seller

On Romarket, every listing shows Roblox public stats. Revenue, active users, and retention appear only where the seller connected Roblox analytics and chose to show them, and sellers never type those numbers. A blank is therefore information: it means the figure has to come from an export or a walkthrough, so weigh that game carefully against one that shows Roblox-sourced figures.

Step 2: Compare like with like#

Three habits keep the sheet honest.

First, use one time window for every game. Revenue from a launch month and revenue from a quiet month are not comparable, and a 30-day figure can hide a trend that a 90-day view shows. Pick a window, such as the last 90 days split by month, and apply it to every row.

Second, compare evidence at the same grade. A figure read from Roblox with the seller's consent is stronger than one from a live walkthrough, which is stronger than an export, which is stronger than a screenshot. A game with a smaller number at a higher grade can be a better bet than a game with a bigger number you cannot verify. The due diligence checklist defines the grades.

Third, read retention cohorts that have had time to mature. Roblox builds its retention charts from each day's new players, so the most recent dates on the D7 and D30 charts can be empty until a week or a month has passed. Setting one game's mature cohorts beside another's incomplete ones makes the second look worse than it is.

Step 3: Turn the numbers into four ratios#

Ratios make games of different sizes comparable. These four are simple enough to work out by hand.

RatioFormulaWhat it tells you
Months of revenue in the priceAsking price divided by monthly USD revenueHow many months of current revenue the ask equals. It lines candidates up against each other, but it is not a payback period until you know the costs
Revenue per active userMonthly USD revenue divided by monthly active usersHow deeply the audience pays
Like ratioUp votes divided by up votes plus down votesPlayer sentiment
Spread of spendingAverage revenue per paying user, next to average revenue per daily active userRoblox's monetization analytics report both, and its documentation notes that a high first figure with a low second one suggests revenue comes from a limited subset of users

Two cautions apply to every revenue ratio.

Revenue in Robux is not cash. To compare games you convert it to USD at one fixed rate, and the standard Developer Exchange rate Roblox publishes is $0.0038 per Earned Robux. Roblox pays a higher rate on some eligible purchases, only Earned Robux can be exchanged, and eligibility rules apply, so the converted figure is a comparison tool and not money the seller received. Roblox's DevEx documentation has the current terms.

Revenue is also not profit. Advertising spend, contractor pay, and revenue splits to collaborators come out of what a game earns, and none of them shows in a public stat. Ask for them before you read a months-of-revenue figure as a payback period.

A worked example#

These two games are hypothetical. The figures illustrate the arithmetic and are not real listings or market benchmarks.

Game AGame B
Asking price$60,000$18,000
Revenue, last 30 days2,000,000 Robux900,000 Robux
USD equivalent at $0.0038$7,600$3,420
Months of revenue in the price7.95.3
Monthly active users80,00020,000
Revenue per active user$0.10$0.17
Revenue trend over three monthsDown about 30 percentSteady
Last updateFour months agoThree weeks ago
Evidence behind the revenueA screenshotConnected Roblox analytics

Game A has four times the audience. It also costs more months of revenue, earns less from each player, shows a falling trend, has not been updated in four months, and rests on a screenshot. Game B is smaller and cheaper, with steadier revenue, a recent update, and figures read straight from Roblox.

Neither row decides the offer. A buyer with a plan to rebuild momentum and the budget to run a larger audience might still choose Game A. What the sheet does is make that trade-off explicit, so the choice is a decision and not a surprise.

Step 4: Screen for a good acquisition target#

When several games survive the ratios, these traits separate the strong candidates. Each can be read from data you already have.

  • A durable audience. Retention that holds across several weeks of cohorts, and player counts that are steady over months instead of a single peak.
  • Revenue from many players and several products. Roblox's monetization analytics break revenue out by product type, with separate views for passes, developer products, subscriptions, and immersive ads. A game that leans on one product or a few big spenders is easier to damage.
  • Figures you can verify. The higher the evidence grade, the less of the price you are paying for trust.
  • Low dependence on one person. If the developer who ships the updates leaves with the sale, you are buying a codebase you must staff. Ask who builds, who moderates, and how long a normal update takes.
  • Clean IP and a clear scope. Licensed or original audio and assets, written assignments from contributors, and a precise list of what is included.
  • Room to improve that you can name. Price the game as it is today. Growth you have to build is yours to create, not something to pay the seller for.

Not legal advice

A comparison ranks candidates; it does not clear any of them. Seller authority, IP chain of title, asset scope, and transfer eligibility need their own checks. For a significant purchase, have a lawyer review the written agreement.

Compare games on Romarket#

Browse Roblox games for sale and sort by Recommended, asking price, active players, visits, or revenue. Revenue sorting and filtering use only the Roblox analytics each listing shows, so a listing that does not connect or share revenue sorts after the ones that do. How browse sorting works explains the ordering, and the free valuation calculator shows the disclosed assumptions Romarket uses for a heuristic price check. Those assumptions are not market averages, and a listing's asking price is a seller's ask.

When you have a favorite, send the seller one focused message, ask for the exports your sheet is missing, and start the due diligence checklist. If you are deciding where to look in the first place, how to choose a Roblox game marketplace covers the questions to ask of any site.

Frequently asked questions

Put every game on one sheet with the same time window: asking price, Roblox public stats, revenue and retention (with the source of each figure), months of revenue in the price, revenue per active user, update cadence, and who builds the game. Grade the evidence behind each number, then compare games at the same grade. A comparison ranks candidates; it does not replace due diligence on authority, IP, and transfer eligibility.